<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Worlds Colliding Violently &#187; ut2004</title>
	<atom:link href="http://www.mikepalumbo.com/tag/ut2004/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mikepalumbo.com</link>
	<description>Programming, Drumming, Cooking, Cars, Mozilla, and the Trials &#38; Tribulations of a Geek from New Jersey.</description>
	<lastBuildDate>Wed, 25 Jan 2012 19:55:26 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Give it up for Onslaught!</title>
		<link>http://www.mikepalumbo.com/2004/02/17/give-it-up-for-onslaught/</link>
		<comments>http://www.mikepalumbo.com/2004/02/17/give-it-up-for-onslaught/#comments</comments>
		<pubDate>Wed, 18 Feb 2004 01:38:49 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[General geek related entries.]]></category>
		<category><![CDATA[ut2004]]></category>

		<guid isPermaLink="false">http://www.mikepalumbo.com/?p=40</guid>
		<description><![CDATA[The Unreal Tournament 2004 Demo has landed for Mac, Windows, and Linux...and boy am I hooked.  [...]]]></description>
			<content:encoded><![CDATA[<p>All weekend long, I played the <a href="http://www.unrealtournament.com/">Unreal Tournament 2004</a> <a href="http://www.unrealtournament.com/news/view.php?id=1401">Linux Demo</a>.  It&#8217;s smooth as silk.</p>
<p>The network play seems much tighter than UT2003, not to mention the fact that they finally brought back Assault (my favorite UT game mode), and added in Onslaught, a mode which I have become obsessed with.  I&#8217;m on a mission to be able to conquer the &#8220;Torlan&#8221; stage in under five minutes.  I&#8217;ve come pretty damn close too.</p>
<p>That said, I feel a lot <a href="http://www.penny-arcade.com/view.php3?date=2004-02-16">like Gabe</a>; I can&#8217;t find a reason to justify playiing online.  The bots are good enough, no whining, no lag, just fun when I want it.  That said, I&#8217;ll tell you the one thing about Onslaught that pisses me off to no end; when I reach a power node, jump out of my vehicle to claim it and power up, and one of the bots on <strong>my own team</strong> decides to hop into it and take off.  Especially with Raptors, the bots never utilize them as well as I do, and they are only generated at the bases and the middle node.  Irritating to say the least.  Why can&#8217;t I force the bot to give up any vehicle I want?</p>
<p>Also, the bots don&#8217;t handle the vehicles as well as I&#8217;d like.  I watched a bot drive a Manta into a wall over &amp; over for about, oh, four minutes.  I left the area, came back, and the bot was still driving it into the wall.  Unbelievably stupid.</p>
<p>That said, I still want the full version of this game, moreso than either of the previous Unreal Tournaments.  The &#8220;Buy Now&#8221; message at the end of the demo taunts me every time&#8230;I <strong>would</strong> buy it, if I could!  The end of March can&#8217;t come fast enough.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mikepalumbo.com/2004/02/17/give-it-up-for-onslaught/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

